Right-double-click to select/deselect the frame while letting the animation keep playing in 2D.Īdjust VRM springbones (swingable parts) and blendshapes (facial expressions). Double-click to select/deselect the frame. Click on the Play 2D button to play an animation of the currently selected frame.Ĭlick on a frame to display it in 2D. *Changing the preset deletes the current frame selection and resets everything to default.Ĭlick on the Reset Frame Selection button to reset frame selection. Select an appropriate size/frame count using the preset selection combo box. The frame settings information section displays the frame size, number of selectable frames, and how many are currently selected.Ĭlick on the Frame Settings button to open a dialog to edit frame settings. The timeline shows 60 frames of each available motion. *These buttons are not shown in the face or picture tabs as they have no animations. *If the Starting Frame is unselected, the frame with the smallest number among all selected frames will be assigned as the Starting Frame. *Multiple frames can be selected, up to the maximum allowed number.Ĭlick on the Starting Frame button to set this frame as the starting frame of the animation. Click on the Recapture button to retake a picture of the model within the viewfinder.įrame number indicates which frame from the animation timeline below is currently being selected.Ĭlick on the Selected button to use current frame. To reset camera angle to previous configuration, click on the Reset Camera Angle button. This is where you can check the model and adjust camera angles.Ĭlick anywhere inside the view pane and drag the mouse to change camera angles. *Some processing time is needed when moving into Editor View after selecting a VRM as the camera will be automatically placed at an angle facing the model. Adjust facial expressions for face or picture images. Select motion orientation or side view and adjust springbone (swingable parts) settings. Not available on the face or picture tabs as they have no animation. Specify an animation frame to render for walking, damage, and side-view. Camera angles can be adjusted.ĭisplays the rendered result. In this screen, a model's walking, damage, side-view, face, and picture images are displayed in four panels for editing. If that happens, click on the Reconstruct Cache button to refresh the screen. The list may sometimes stop working correctly when a VRM file is being manually controlled. Users/Username/Library/Application Support/jp.gotchagotcha.RPGMaker3DCharacterConverter/VRM Windows:Ĭ:\Users\Username\AppData\LocalLow\Gotcha Gotcha Games Inc_\RPG Maker 3D Character Converter\VRM Switch to the user tab to display VRMs in the user's folder.Ĭlick on the VRM Import button to copy any VRM files to the user's folder.īy default, the following directory is set as the user's folder. The 3D Character Converter tab contains default VRMs included with this application. The list view contains Tabs and the Reconstruct Cache button. *To create a cache for the VRMs, this screen may take a while to load on startup List View Refer to the following for more details about model information. Select a VRM to prepare for export.Ĭlick on a VRM from the list to display model information and enable the option to move to the Editor View. This screen contains a list of models and model information. The top right icon opens the information menu. *The redo function only works in Editor View, up to 10 steps. This means it can be used to load other VRMs. *VRM data is not saved into the preferences file. Save file currently being edited under a different name.Įxport all motions of current VRM (walking, damage, side-view, face, picture) as image files. Overwrite and save over file currently being edited. Open a previously saved preferences file. *Disabled when the application is processing data.Ĭlick on the top left icon to open the menu for File, Undo, and other options. Switch between screens using the navigation bar at the bottom. Users are likely to switch between screens often during the course of creating assets. There are three main screens on this application. One of its features is the ability to render or generate images from VRMs, a 3D data file format. *Also suitable for use in other tools such as RPG Maker MZ, etc. The main purpose of this app is to output images for use in the Actor Images screen on RPG Maker Unite. RPG Maker 3D Character Converter User Manual V1.00
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