Deepnest was often in conflict with the Mantis Tribe and Mushroom Clan of the Fungal Wastes. They ruled from Distant Village where Herrah's Den was located. Both groups lived under the rule of their queen, Herrah the Beast, and an unknown sire, who was of honoured caste. A Hot Spring and a Tram leading to Ancient Basin and Kingdom's Edge are located in the southeast part.ĭeepnest was occupied by two intelligent arachnid groups, the Spider Tribe, which used to be one of the most intelligent species in the land of Hallownest, and the Weavers, an outsider tribe that established their own history and culture in Deepnest. Deepnest's eastern parts are essentially composed of dark passages and complex networks of tunnels dug by its inhabitants. The only structures that do not fall in this category are the suspended web houses found in Distant Village and their interiors. Some structures found in this area bear large outsider influence coming from the Weavers and the kingdom of Hallownest, these being the Weavers' Den, Weaver statues, the Failed Tramway, and the Stag Station. The more developed parts of Deepnest are located in its western portion. Most parts of Deepnest are dark or pitch black and can be illuminated with the Lumafly Lantern.ĭeepnest generally finds itself in a very primal stage of development, lacking the general level of architecture seen in the rest of Hallownest. Thick layers of web covering sometimes large portions of the background and twisted maze-like tunnels and passages, several having the dim glow of a bioluminescent fungus as the only source of light. What most identifies Deepnest is its gloomy surroundings. Beating him grants the Rivalry achievement. He is quite inept in combat and regularly messes up his jumps. He simply has to be attacked until the fight is over. As a boss, he deals no damage due to his nail being made of shellwood. He then becomes the final boss of the first trial. If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. If saved, he once again complains about the Knight meddling in his supposed heroics. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. He has forgotten the Knight and introduces himself again.įound stuck in spider webs, presumably having been captured by the beasts of Deepnest. Zote can be found in a corridor leading back to the storerooms of the City of Tears. If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion. Hitting his shell here grants the Neglect achievement. If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. He regards the Knight as beneath him and accuses them of constantly getting in his way.įound along the path leading to Greenpath. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. Unfortunately, because it is made of shellwood, it cannot deal damage. He named his nail "Life Ender" because names supposedly have power. This is ultimately revealed to be a promise of glory for himself. Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise.
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